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8-Bit Escape


Your friends have come over to play your newest video game but once you get to the basement you see your mom has locked up all your gaming gear until you finish you homework.  You and your friends have 60 minutes to find all your gear and put it back together before your mom kicks them out and they all go over to Wade's house.

Recommend for 4-6, can hold 7 (Difficulty 7/10)
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8-Bit Escape


Your friends have come over to play your newest video game but once you get to the basement you see your mom has locked up all your gaming gear until you finish you homework.  You and your friends have 60 minutes to find all your gear and put it back together before your mom kicks them out and they all go over to Wade's house.

Recommend for 4-6, can hold 7 (Difficulty 7/10)
Book Now

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LAST HOPE


The armored space station DS-1, is under attack by a small group of ships.  Those rebel scum probably don’t stand a chance, but you’re not waiting around to find out.  Something about that thermal exhaust port just doesn't feel safe. Now fulfill your destiny, and get to the escape pod before it’s too late.
(Spacious, some flashing lights)

Recommend for 6-8 players, can hold 10(Difficulty:  7 /10)

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LAST HOPE


The armored space station DS-1, is under attack by a small group of ships.  Those rebel scum probably don’t stand a chance, but you’re not waiting around to find out.  Something about that thermal exhaust port just doesn't feel safe. Now fulfill your destiny, and get to the escape pod before it’s too late.
(Spacious, some flashing lights)

Recommend for 6-8 players, can hold 10(Difficulty:  7 /10)

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Supervillain Room


Slip on your spandex and strap on your utility belt! The super villains have escaped the comics! Using your wit and wiles, you must break into the very heart of darkness; transport yourself into the comic lairs of four of the city's most notorious supervillains, discover the clues they've left behind and save the City... if it's not too late.
(Bright, spacious, great for all ages)

Recommend for 6-10 players, can hold 12.  (Difficulty 5/10)

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Supervillain Room


Slip on your spandex and strap on your utility belt! The super villains have escaped the comics! Using your wit and wiles, you must break into the very heart of darkness; transport yourself into the comic lairs of four of the city's most notorious supervillains, discover the clues they've left behind and save the City... if it's not too late.
(Bright, spacious, great for all ages)

Recommend for 6-10 players, can hold 12.  (Difficulty 5/10)

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Room 213


 

You’re a team of paranormal investigators who have been requested by a hotel owner to investigate strange happenings inside the mysterious room 213.  As soon as you enter the room you can sense that something else is going on.  Before you can ask, your host has quickly left the room.  As you hear the door lock, you realize you’ve been trapped.  Can your team uncover the Mystery of Room 213?

(Creepy, Dimly lit, no flashlights used, recommended for ages 13+)

Recommend for 4-6 players, can hold 8.  (Difficulty 6/10)

 

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Room 213


 

You’re a team of paranormal investigators who have been requested by a hotel owner to investigate strange happenings inside the mysterious room 213.  As soon as you enter the room you can sense that something else is going on.  Before you can ask, your host has quickly left the room.  As you hear the door lock, you realize you’ve been trapped.  Can your team uncover the Mystery of Room 213?

(Creepy, Dimly lit, no flashlights used, recommended for ages 13+)

Recommend for 4-6 players, can hold 8.  (Difficulty 6/10)

 

Book Now