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Room 213 Coming SOON.png
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LAST HOPE


The armored space station DS-1, is under attack by a small group of ships.  Those rebel scum probably don’t stand a chance, but you’re not waiting around to find out.  Something about that thermal exhaust port just doesn't feel safe. Now fulfill your destiny, and get to the escape pod before it’s too late.
(Spacious, some flashing lights)

Recommend for 6-8 players, can hold 10(Difficulty:  7 /10)

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LAST HOPE


The armored space station DS-1, is under attack by a small group of ships.  Those rebel scum probably don’t stand a chance, but you’re not waiting around to find out.  Something about that thermal exhaust port just doesn't feel safe. Now fulfill your destiny, and get to the escape pod before it’s too late.
(Spacious, some flashing lights)

Recommend for 6-8 players, can hold 10(Difficulty:  7 /10)

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Supervillain Room


Slip on your spandex and strap on your utility belt! The super villains have escaped the comics! Using your wit and wiles, you must break into the very heart of darkness; transport yourself into the comic lairs of four of the city's most notorious supervillains, discover the clues they've left behind and save the City... if it's not too late.
(Bright, spacious, great for all ages)

Recommend for 8-10 players, can hold 12.  (Difficulty 5/10)

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Supervillain Room


Slip on your spandex and strap on your utility belt! The super villains have escaped the comics! Using your wit and wiles, you must break into the very heart of darkness; transport yourself into the comic lairs of four of the city's most notorious supervillains, discover the clues they've left behind and save the City... if it's not too late.
(Bright, spacious, great for all ages)

Recommend for 8-10 players, can hold 12.  (Difficulty 5/10)

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Cursed Crypt


You're a group of adventures who've stumbled onto the tale of Chester Copperpot, a reclusive treasure hunter who's gone missing.  Your travels have brought you in front of this Cursed Crypt.

Through the darkened chamber doors, the candle shivers, casting shadows upon the entrance to the tomb. There within its cold walls, a mystery awaits in the darkness. Symbols cover the walls. Skulls litter the floor, and the graves of the dead fill the room with fiendish surprises. Here in this crypt, your team must uncover the riddle and discover the hidden treasure Copperpot never could before the devil knows you're there. 
(Dark, flashlights provided)

Recommend for 4-6 players, can hold 8 (barely).  (Difficulty 6/10)

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Cursed Crypt


You're a group of adventures who've stumbled onto the tale of Chester Copperpot, a reclusive treasure hunter who's gone missing.  Your travels have brought you in front of this Cursed Crypt.

Through the darkened chamber doors, the candle shivers, casting shadows upon the entrance to the tomb. There within its cold walls, a mystery awaits in the darkness. Symbols cover the walls. Skulls litter the floor, and the graves of the dead fill the room with fiendish surprises. Here in this crypt, your team must uncover the riddle and discover the hidden treasure Copperpot never could before the devil knows you're there. 
(Dark, flashlights provided)

Recommend for 4-6 players, can hold 8 (barely).  (Difficulty 6/10)

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Room 213 Coming SOON.png

Room 213


 

You’re a team of paranormal investigators who have been requested by a hotel owner to investigate strange happenings inside the mysterious room 213.  As soon as you enter the room you can sense that something else is going on.  Before you can ask, your host has quickly left the room.  As you hear the door lock, you realize you’ve been trapped.  Can your team uncover the Mystery of Room 213?

(Creepy, Dimly lit, no flashlights used)

Recommend for 6-8 players.  (Difficulty 6/10)

 

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Room 213


 

You’re a team of paranormal investigators who have been requested by a hotel owner to investigate strange happenings inside the mysterious room 213.  As soon as you enter the room you can sense that something else is going on.  Before you can ask, your host has quickly left the room.  As you hear the door lock, you realize you’ve been trapped.  Can your team uncover the Mystery of Room 213?

(Creepy, Dimly lit, no flashlights used)

Recommend for 6-8 players.  (Difficulty 6/10)

 

Book Now